April 12, 2025

April 12, 2025

Project Demeter

Project Demeter

Project Demeter

We didn’t just build a platform about food waste—we built one that made people do something about it. I designed an interface that turned guilt into action, guiding thousands to start composting, meal planning, and wasting less—without ever feeling preached to. Real behavior change. Real-world impact.


My role: UX/UI Designer — owned the product interface from concept to dev handoff, collaborating with 2 developers and a PM

We didn’t just build a platform about food waste—we built one that made people do something about it. I designed an interface that turned guilt into action, guiding thousands to start composting, meal planning, and wasting less—without ever feeling preached to. Real behavior change. Real-world impact.


My role: UX/UI Designer — owned the product interface from concept to dev handoff, collaborating with 2 developers and a PM

We didn’t just build a platform about food waste—we built one that made people do something about it. I designed an interface that turned guilt into action, guiding thousands to start composting, meal planning, and wasting less—without ever feeling preached to. Real behavior change. Real-world impact.


My role: UX/UI Designer — owned the product interface from concept to dev handoff, collaborating with 2 developers and a PM

Year

2025

Client

Project Demeter

Category

Web Development / UI, UX

Product Duration

3 Months

Problem

Problem

Problem


Food waste isn’t just an economic issue—it’s a climate one. Globally, over 1.3 billion tons of food are wasted annually, accounting for 8% of greenhouse gas emissions.


Project Demeter’s mission was to build a digital platform that makes this problem tangible—and motivates everyday users to take action through education, challenges, and tools.


The challenge? Make sustainability feel simple, approachable, and worth sticking with.

Research

Research

Research


I started by leading feature ideation workshops with stakeholders and quickly realized the trap: too many ideas, not enough focus. Through user interviews and feasibility analysis, I helped narrow the scope to what mattered most.


Key Features Prioritized

  • Quick tips and visual guides

  • Gamified “waste reduction” challenges

  • A dashboard for tracking small wins

  • A resource center with filterable categories


User Personas (Based on Interviews & Testing)


Persona

Role

Goals

Frustrations

Leah, 31

Eco-conscious professional

Wants quick, practical actions to reduce waste

Overwhelmed by dense info and long onboarding

Carlos, 45

Parent and budget planner

Interested in eco tips that also save money

Feels guilty from apps that focus on stats only

Rina, 22

Student activist

Likes gamified, community-driven challenges

Finds plain dashboards unmotivating


User Testing (n=15)


We ran usability tests using early wireframes and task-based walkthroughs. Key findings:

  • Onboarding had too many steps → replaced with a simple welcome pop-up

  • Users preferred visual blocks over text-heavy screens

  • Users wanted actionable takeaways, not just stats and guilt

Design + Development

Design + Development

Design + Development


Wireframes → High-Fidelity UI

  • Built low-fidelity flows to map the core journey: homepage → explore tips → join a challenge

  • High-fidelity mockups introduced a warm color palette (#F8A41A yellows, #B7FFF3 blues), soft cards, and playful microinteractions

  • Created a full design system in Figma: components, navigation, states, motion specs

  • Used Inclusive Sans for a tone that felt modern, accessible, and non-corporate


Collaboration & Testing

  • Shared assets via GitHub and ran twice-weekly sprints with devs to ensure visual parity

  • Swapped animations for lighter transitions after mobile load testing flagged jank

  • A/B tested dashboard formats (grid vs. list) and selected based on performance and preference

  • Tools like Hotjar caught overlooked issues—repositioned the email button led to +30% interaction lift

Results

Results

Results


The launch blew us away:


Metric

Result

Active Users

10,000 (25% over target)

Avg. Session Time

4.5 minutes

Avg. Task Completion (e.g., Join Challenge)

2.5 minutes

User Satisfaction (Survey)

85% “very intuitive”

Behavior Adoption (Follow-up Survey)

68% started a new habit (e.g., meal planning)


Metrics Comparison Chart:


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